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ZENSUS

Garden Asset System

Modular 3D asset development for a large-scale environment.

Role & Responsibilities

  • Modeled plants, mushrooms and props for a full garden environment
  • Developed 70+ asset variations for scalable production
  • Created textures and material variations
  • Focus on modularity and reuse across the environment

TEA TIME

3D character

Stylized character created as a personal project, focused on achieving strong visual identity, clean topology, and expressive form.

Tea Time character wireframe

Role & Responsibilities

  • Character modeling and sculpting
  • Retopology and clean topology development
  • UV mapping and preparation
  • Look development and detailing

A JUGAR

3D modeling

Conceptual 3D development for a branded board game.

A Jugar board game

Role & Responsibilities

  • Modeled stylized props and game elements
  • Explored visual identity and product design
  • Focus on color, composition, and branding